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How many copies did Air Traffic: Greenlight sell?

Estimated copies sold
≈ 5k–8k
$11k–$29k after Steam's cut $19k–$44k before the cut
from 195 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Air Traffic: Greenlight out and predicted the genre from its 7 similar games. Every figure here, including Air Traffic: Greenlight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 909k–1.9M
best case 1.9M (Stormworks: Build and Rescue)
Games like Air Traffic: Greenlight

The middle of these games

≈ 909k–1.9M copies

≈ $14.2M–$22.0M after Steam's cut

from ~44k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 7 similar games are hits.

Best case: Stormworks: Build and Rescue at ≈ 1.5M–2.4M copies, ≈ $10.2M–$27.4M after Steam's cut.

What it took to get here
The games that made it here had under 22k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 7) and Flight (4 of 7).
The winners
Winners here lead with Sandbox + Base-Building, priced around $25.
The era
4 of your 7 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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