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How many copies did Multi Turret Academy sell?

Estimated copies sold
≈ 45k–73k
$112k–$301k after Steam's cut $203k–$462k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Multi Turret Academy out and predicted the genre from its 8 similar games. Every figure here, including Multi Turret Academy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 553–814
best case 318k (Brigador: Up-Armored Edition)
Games like Multi Turret Academy

The middle of these games

≈ 553–814 copies

≈ $1k–$4k after Steam's cut

from ~21 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Tanks (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Brigador: Up-Armored Edition at ≈ 242k–394k copies, ≈ $1.7M–$4.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 2 to 686.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Tanks (3 of 8) and Top-Down Shooter (3 of 8).
The winners
Winners here lead with Twin Stick Shooter + Top-Down Shooter, priced around $11. The breakout hits carry Action + Indie + Mechs; a typical game here doesn't.
The era
The games you compared span 2016 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Brigador: Up-Armored Edition
2016
Est. copies
≈ 242k–394k
284x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$24.99
6k reviews
Very Positive
Pact of Steel
2026
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$14.99
14 reviews
Positive
Tower DefenseStrategy
重装无限·Metal Infinite
2020
Est. copies
≈ 2k–3k
4.2x vs typical
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$1.99
86 reviews
Mixed
TanksFuturistic
Trench Lord: Eastern Front
2026
Est. copies
≈ 20k–33k
40x vs typical
SteamSpy under 20k
Est. revenue
$67k–$181k after Steam's cut $122k–$278k before the cut
$11.99
822 reviews
Very Positive
StrategyShooter
Freedom Drive
2022
Est. copies
≈ 570–927
SteamSpy under 20k
Est. revenue
Free
Free
23 reviews
Positive
Action RoguelikeBullet Hell
重装燎原
2021
Est. copies
≈ 446–725
SteamSpy 50k–100k
Est. revenue
$122–$326 after Steam's cut $221–$502 before the cut
$0.99
18 reviews
Mostly Positive
Early AccessTwin Stick Shooter
Tank Royale
2019
Est. copies
≈ 2k–3k
3.3x vs typical
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$9.99
68 reviews
Very Positive
Massively MultiplayerCasual
Exo Wanderers
2024
Est. copies
≈ 769–1k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$10k before the cut
$11.99
31 reviews
Positive
Early AccessCasual

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