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How many copies did ASKA sell?

Estimated copies sold
≈ 300k–488k
$2.1M–$5.5M after Steam's cut $3.7M–$8.5M before the cut
from 12k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ASKA out and predicted the genre from its 8 similar games. Every figure here, including ASKA's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 270k–3.5M
best case 12.3M (Raft)
Games like ASKA

The middle of these games

≈ 270k–3.5M copies

≈ $2.7M–$40.9M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Raft at ≈ 9.4M–15.2M copies, ≈ $51.5M–$138.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 845 to 184k.
The genre you'd be entering
Your set
Your set clusters on Co-op (8 of 8) and Crafting (8 of 8).
The winners
Winners here lead with Survival + Open World Survival Craft, priced around $20.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Raft
2022
Est. copies
≈ 9.4M–15.2M
16x vs typical
SteamSpy 10M–20M
Est. revenue
$51.5M–$138.4M after Steam's cut $93.6M–$213.0M before the cut
$19.99
378k reviews
Very Positive
SurvivalMultiplayer
Medieval Dynasty
2021
Est. copies
≈ 1.3M–2.1M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$34.99
52k reviews
Very Positive
CraftingBuilding
Aloft
2025
Est. copies
≈ 92k–149k
SteamSpy 500k–1M
Est. revenue
$632k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$24.99
4k reviews
Very Positive
Early AccessSurvival
The Escapists 2
2017
Est. copies
≈ 1.2M–1.9M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.2M after Steam's cut $11.6M–$26.4M before the cut
$19.99
34k reviews
Very Positive
MultiplayerStrategy
Satisfactory
2024
Est. copies
≈ 6.9M–11.2M
12x vs typical
SteamSpy 10M–20M
Est. revenue
$76.0M–$204.4M after Steam's cut $138.2M–$314.4M before the cut
$39.99
279k reviews
Overwhelmingly Positive
Base-BuildingAutomation
Luma Island
2024
Est. copies
≈ 314k–510k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$19.99
13k reviews
Very Positive
AdventureFarming Sim
Camping Simulator: The Squad
2025
Est. copies
≈ 27k–44k
SteamSpy 50k–100k
Est. revenue
$37k–$99k after Steam's cut $67k–$153k before the cut
$4.99
1k reviews
Mixed
Voidtrain
2025
Est. copies
≈ 244k–396k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.4M after Steam's cut $3.7M–$8.3M before the cut
$29.99
10k reviews
Mostly Positive
Open World Survival CraftCo-op

Sizing up your own game? See what its genre can realistically do before you build it.