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How many copies did Worldless sell?

Estimated copies sold
≈ 42k–68k
$232k–$623k after Steam's cut $421k–$958k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Worldless out and predicted the genre from its 8 similar games. Every figure here, including Worldless's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.6M–6.0M
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Worldless

The middle of these games

≈ 2.6M–6.0M copies

≈ $42.2M–$45.1M after Steam's cut

from ~77k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Open World (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 26k reviews in their first month; the spread ran 9k to 208k.
The genre you'd be entering
Your set
Your set clusters on Open World (4 of 8) and Sandbox (3 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20. The breakout hits carry Management + Singleplayer + Mythology; a typical game here doesn't.
The era
The games you compared span 2008 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
2.9x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.3M after Steam's cut $55.7M–$126.7M before the cut
$19.99
225k reviews
Mixed
ManagementSingleplayer
Trove
2015
Est. copies
≈ 4.5M–7.4M
SteamSpy 10M–20M
Est. revenue
Free
Free
93k reviews
Mostly Positive
Free to PlayOpen World
Pathfinder: Wrath of the Righteous - Enhanced Edition
2021
Est. copies
≈ 1.1M–1.8M
too small to compare
SteamSpy 2M–5M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$19.99
44k reviews
Very Positive
SingleplayerAction RPG
No Rest for the Wicked
2024
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
$22.1M–$59.4M after Steam's cut $40.2M–$91.4M before the cut
$39.99
81k reviews
Very Positive
Early AccessOpen World
Minion Masters
2019
Est. copies
≈ 1.9M–3.1M
SteamSpy 500k–1M
Est. revenue
Free
Free
65k reviews
Very Positive
PvETrading Card Game
Far Cry 3
2012
Est. copies
≈ 8.4M–13.7M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$46.2M–$124.3M after Steam's cut $84.1M–$191.2M before the cut
$19.99
133k reviews
Very Positive
Open WorldFPS
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.8M after Steam's cut $45.8M–$104.3M before the cut
$19.99
73k reviews
Very Positive
God GameOpen World
Bastion
2011
Est. copies
≈ 2.4M–3.9M
too small to compare
SteamSpy 2M–5M
Est. revenue
$9.9M–$26.7M after Steam's cut $18.1M–$41.1M before the cut
$14.99
38k reviews
Overwhelmingly Positive
Great SoundtrackIndie

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