Sign in
wishvane

How many copies did Trade Bots: A Technical Analysis Simulation sell?

Estimated copies sold
≈ 3k–4k
$9k–$23k after Steam's cut $16k–$36k before the cut
from 106 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trade Bots: A Technical Analysis Simulation out and predicted the genre from its 8 similar games. Every figure here, including Trade Bots: A Technical Analysis Simulation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 637k–2.0M
best case 4.4M (House Flipper)
Games like Trade Bots: A Technical Analysis Simulation

The middle of these games

≈ 637k–2.0M copies

≈ $9.1M–$16.3M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: House Flipper at ≈ 3.4M–5.5M copies, ≈ $23.3M–$62.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 4k to 13k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Building (6 of 8).
The winners
Winners here lead with Simulation + Design & Illustration, priced around $25.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

House Flipper
2018
Est. copies
≈ 3.4M–5.5M
3.8x vs typical
SteamSpy 2M–5M
Est. revenue
$23.3M–$62.6M after Steam's cut $42.3M–$96.3M before the cut
$24.99
111k reviews
Very Positive
SimulationDesign & Illustration
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 462k–751k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
Eco
2018
Est. copies
≈ 427k–694k
SteamSpy 500k–1M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
$29.99
14k reviews
Very Positive
Early AccessSimulation
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.2M before the cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 873k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$29.99
18k reviews
Very Positive
House Flipper 2
2023
Est. copies
≈ 493k–801k
SteamSpy 200k–500k
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.4M before the cut
$39.99
20k reviews
Very Positive
SimulationRelaxing
Car Mechanic Simulator 2021
2021
Est. copies
≈ 955k–1.6M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.6M after Steam's cut $11.9M–$27.1M before the cut
$24.99
38k reviews
Overwhelmingly Positive
SimulationAutomobile Sim

Sizing up your own game? See what its genre can realistically do before you build it.