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How many copies did Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator sell?

Estimated copies sold
≈ 462k–751k
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
from 19k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator out and predicted the genre from its 8 similar games. Every figure here, including Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.2M–3.9M
best case 26.7M (BeamNG.drive)
Games like Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator

The middle of these games

≈ 2.2M–3.9M copies

≈ $20.1M–$40.1M after Steam's cut

from ~76k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Driving (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Physics + Destruction + Sandbox; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
2.3x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation
Farming Simulator 19
2018
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$11.5M–$30.8M after Steam's cut $20.9M–$47.4M before the cut
$17.99
76k reviews
Very Positive
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
5.5x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Car Mechanic Simulator 2018
2017
Est. copies
≈ 1.9M–3.2M
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.4M–$44.2M before the cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
DiRT Rally 2.0
2019
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.7M before the cut
$19.99
48k reviews
Very Positive
RacingAutomobile Sim
F1® 2020
2020
Est. copies
≈ 990k–1.6M
SteamSpy 1M–2M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$29.99
100k reviews
Mostly Positive
RacingOpen World

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