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How many copies did Ruins of Majika sell?

Estimated copies sold
≈ 372–605
$510–$1k after Steam's cut $928–$2k before the cut
from 15 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ruins of Majika out and predicted the genre from its 8 similar games. Every figure here, including Ruins of Majika's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 441k–928k
best case 13.0M (7 Days to Die)
Games like Ruins of Majika

The middle of these games

≈ 441k–928k copies

≈ $4.0M–$7.0M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.1M copies, ≈ $122.7M–$330.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 5k to 327k.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (7 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $45. The breakout hits carry Post-apocalyptic + Voxel + Open World; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
3.4x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Kingdom: New Lands
2016
Est. copies
≈ 514k–834k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.8M before the cut
$14.99
12k reviews
Very Positive
Mindustry
2019
Est. copies
≈ 803k–1.3M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
The Riftbreaker
2021
Est. copies
≈ 611k–993k
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.6M after Steam's cut $9.2M–$20.9M before the cut
$29.99
25k reviews
Very Positive
Base-BuildingTower Defense
Age of Darkness: Final Stand
2025
Est. copies
≈ 263k–428k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.4M after Steam's cut $3.7M–$8.4M before the cut
$27.99
11k reviews
Mostly Positive
Tower DefenseAction RTS
Night of the Dead
2024
Est. copies
≈ 294k–478k
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
$29.99
12k reviews
Mostly Positive
Open World Survival CraftZombies
Legion TD 2 - Multiplayer Tower Defense
2021
Est. copies
≈ 378k–614k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before the cut
$24.99
15k reviews
Very Positive
Tower DefenseMultiplayer
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
26x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies

Sizing up your own game? See what its genre can realistically do before you build it.