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How many copies did Vertical Kingdom sell?

Estimated copies sold
≈ 3k–6k
$19k–$50k after Steam's cut $34k–$77k before the cut
from 137 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vertical Kingdom out and predicted the genre from its 8 similar games. Every figure here, including Vertical Kingdom's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–98k
best case 1.2M (Against the Storm)
Games like Vertical Kingdom

The middle of these games

≈ 31k–98k copies

≈ $355k–$850k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Against the Storm at ≈ 926k–1.5M copies, ≈ $7.6M–$20.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 799 reviews in their first month; the spread ran 264 to 19k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and City Builder (5 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30. The breakout hits carry Colony Sim + Management + Resource Management; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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BuildingCity Builder

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