wishvane
How many copies did Drums Rock sell?
Estimated copies sold
≈ 11k–18k
$61k–$164k net $111k–$252k gross
from 462 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Drums Rock out and predicted the genre from its 8 similar games. Every figure here, including Drums Rock's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 114k–153k
best case 2.9M (Beat Saber)
The Rhythm lane

A solid, mid-sized genre: most sell around 144k copies, with a few that break out far above.

A typical game
≈ 144k copies
≈ $1.1M after Steam's cut
from ~3k reviews
Best case
≈ 2.9M copies
Beat Saber · ≈ $33.4M after Steam's cut
from 76k reviews
A breakout hit, far above a typical game.

6 of your 8 games sit in the typical range; 2 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Rhythm + Music, priced around $30.
  • The breakout hits carry Difficult + Free to Play + Anime; a typical game here doesn't.
  • None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2016
Est. copies
≈ 175k–285k
SteamSpy 200k–500k
Est. revenue
$963k–$2.6M net $1.8M–$4.0M gross
$19.99
4k reviews
Very Positive
RhythmIndie +6
2019
Est. copies
≈ 118k–192k
SteamSpy 200k–500k
Est. revenue
$975k–$2.6M net $1.8M–$4.0M gross
$29.99
4k reviews
Very Positive
VRAction +6
2021
Est. copies
≈ 79k–129k
SteamSpy 100k–200k
Est. revenue
$546k–$1.5M net $993k–$2.3M gross
$24.99
3k reviews
Very Positive
VRAction +6
2018
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$60k–$162k net $110k–$250k gross
$1.99
4k reviews
Very Positive
MusicRhythm +6
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k net $618k–$1.4M gross
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation +6
2017
Est. copies
≈ 220k–357k
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play +6
2019
Est. copies
≈ 2.2M–3.6M
22x vs typical
SteamSpy 2M–5M
Est. revenue
$18.1M–$48.6M net $32.9M–$74.8M gross
$29.99
76k reviews
Overwhelmingly Positive
VRRhythm +6
2016
Est. copies
≈ 109k–178k
SteamSpy 100k–200k
Est. revenue
$601k–$1.6M net $1.1M–$2.5M gross
$19.99
3k reviews
Very Positive
IndieVR +3

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples