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How many copies did Drums Rock sell?

Estimated copies sold
≈ 12k–19k
$64k–$172k after Steam's cut $116k–$264k before the cut
from 469 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Drums Rock out and predicted the genre from its 8 similar games. Every figure here, including Drums Rock's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 115k–154k
best case 2.9M (Beat Saber)
Games like Drums Rock

The middle of these games

≈ 115k–154k copies

≈ $723k–$1.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $20. The breakout hits carry Difficult + Free to Play + Anime; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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MusicRhythm
Beat Hazard 2
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2019
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≈ 2.2M–3.6M
22x vs typical
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IndieVR

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