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How many copies did Hidden Build Top-Down 3D sell?

Estimated copies sold
≈ 967–2k
$53k–$143k after Steam's cut $97k–$220k before the cut
from 39 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hidden Build Top-Down 3D out and predicted the genre from its 8 similar games. Every figure here, including Hidden Build Top-Down 3D's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 340k–746k
best case 1.3M (MapleStory)
Games like Hidden Build Top-Down 3D

The middle of these games

≈ 340k–746k copies

≈ $2.5M–$3.2M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: MapleStory at ≈ 975k–1.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 455 to 5k.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (8 of 8) and Side Scroller (7 of 8).
The winners
Winners here lead with MMORPG + 2D Platformer. The breakout hits carry MMORPG + Character Customization + Loot; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.5x vs typical
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