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How many copies did The Sushi Spinnery sell?

Estimated copies sold
≈ 11k–18k
$28k–$74k after Steam's cut $50k–$114k before the cut
from 450 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Sushi Spinnery out and predicted the genre from its 8 similar games. Every figure here, including The Sushi Spinnery's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 69k–99k
best case 803k (Disney Dreamlight Valley)
Games like The Sushi Spinnery

The middle of these games

≈ 69k–99k copies

≈ $600k–$813k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Disney Dreamlight Valley at ≈ 612k–994k copies, ≈ $6.7M–$18.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 252 to 14k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Life Sim, priced around $40. The breakout hits carry Adventure + Exploration + Relaxing; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.9x vs typical
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Disney Dreamlight Valley
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Est. copies
≈ 612k–994k
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Early AccessRPG
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Mixed
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