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wishvane

How many copies did Hello Kitty Island Adventure sell?

Estimated copies sold
≈ 306k–497k
$3.4M–$9.0M after Steam's cut $6.1M–$13.9M before the cut
from 12k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hello Kitty Island Adventure out and predicted the genre from its 6 similar games. Every figure here, including Hello Kitty Island Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 194k–405k
best case 450k (Little Kitty, Big City)
Games like Hello Kitty Island Adventure

The middle of these games

≈ 194k–405k copies

≈ $1.5M–$2.2M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 6 of your similar games are hits.

No genre covers most of your similar games. The closest is Cozy (3 of 6), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Little Kitty, Big City at ≈ 342k–557k copies, ≈ $2.4M–$6.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 608 to 4k.
The genre you'd be entering
Your set
Your set clusters on Cozy (3 of 6) and Open World (3 of 6).
The winners
Winners here lead with Cats + Wholesome, priced around $25.
The era
The games you compared span 2017 to 2024, and 2 of your 6 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

I Am Future: Cozy Apocalypse Survival
2024
Est. copies
≈ 115k–187k
SteamSpy 200k–500k
Est. revenue
$633k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$19.99
5k reviews
Very Positive
CasualSingleplayer
Cat Quest II
2019
Est. copies
≈ 207k–337k
SteamSpy 200k–500k
Est. revenue
$854k–$2.3M after Steam's cut $1.6M–$3.5M before the cut
$14.99
7k reviews
Overwhelmingly Positive
AdventureExploration
Loddlenaut
2023
Est. copies
≈ 155k–251k
SteamSpy 100k–200k
Est. revenue
$850k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$19.99
6k reviews
Overwhelmingly Positive
UnderwaterRelaxing
Little Kitty, Big City
2024
Est. copies
≈ 342k–557k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$24.99
14k reviews
Overwhelmingly Positive
CatsCute
Cat Quest
2017
Est. copies
≈ 368k–598k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$12.99
11k reviews
Very Positive
AdventureRPG
Lake
2021
Est. copies
≈ 145k–236k
SteamSpy 200k–500k
Est. revenue
$799k–$2.1M after Steam's cut $1.5M–$3.3M before the cut
$19.99
6k reviews
Very Positive
RelaxingStory Rich

Sizing up your own game? See what its genre can realistically do before you build it.