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How many copies did JellyMen sell?

Estimated copies sold
≈ 223–363
$306–$824 after Steam's cut $556–$1k before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left JellyMen out and predicted the genre from its 8 similar games. Every figure here, including JellyMen's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 84k–203k
best case 222k (Guns, Gore and Cannoli 2)
Games like JellyMen

The middle of these games

≈ 84k–203k copies

≈ $169k–$969k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Guns, Gore and Cannoli 2 at ≈ 169k–275k copies, ≈ $604k–$1.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Arcade (7 of 8) and Shooter (5 of 8).
The winners
Winners here lead with Side Scroller + Co-op, priced around $13.
The era
The games you compared span 2011 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.0x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.