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How many copies did Hide & Chick sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 54 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hide & Chick out and predicted the genre from its 8 similar games. Every figure here, including Hide & Chick's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 61k–7.2M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like Hide & Chick

The middle of these games

≈ 61k–7.2M copies

≈ $64k–$163k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies.

What it took to get here
About half the games that made it here had over 736 reviews in their first month; the spread ran 3 to 144k.
The genre you'd be entering
Your set
Your set clusters on Party Game (6 of 8) and Battle Royale (5 of 8).
The winners
Winners here lead with Survival + Shooter.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Free to PlayBattle Royale
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