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How many copies did Amarantus sell?

Estimated copies sold
≈ 2k–3k
$10k–$27k after Steam's cut $18k–$42k before the cut
from 82 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Amarantus out and predicted the genre from its 8 similar games. Every figure here, including Amarantus's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 446k–572k
best case 1.6M (Life is Strange 2)
Games like Amarantus

The middle of these games

≈ 446k–572k copies

≈ $1.6M–$2.3M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Life is Strange 2 at ≈ 1.2M–2.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 800 to 3k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (7 of 8) and Choices Matter (6 of 8).
The winners
Winners here lead with Choices Matter + Story Rich. The breakout hits carry Adventure + Singleplayer + Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.