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How many copies did Rune Teller sell?

Estimated copies sold
≈ 12k–19k
$65k–$174k after Steam's cut $117k–$267k before the cut
from 474 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rune Teller out and predicted the genre from its 8 similar games. Every figure here, including Rune Teller's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23.9M–42.0M
best case 132.9M (Grand Theft Auto V Legacy)
Games like Rune Teller

The middle of these games

≈ 23.9M–42.0M copies

≈ $203.3M–$704.5M after Steam's cut

from ~719k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Grand Theft Auto V Legacy at ≈ 101.3M–164.6M copies.

The genre you'd be entering
Your set
Your set clusters on Open World (8 of 8) and Crafting (4 of 8).
The winners
Winners here lead with Open World + Crime.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.9x vs typical
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Co-opMultiplayer

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