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How many copies did Super Kiwi 64 sell?

Estimated copies sold
≈ 50k–81k
$41k–$111k after Steam's cut $75k–$170k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Kiwi 64 out and predicted the genre from its 8 similar games. Every figure here, including Super Kiwi 64's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 581k–1.4M
best case 2.4M (A Hat in Time)
Games like Super Kiwi 64

The middle of these games

≈ 581k–1.4M copies

≈ $4.9M–$11.5M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: A Hat in Time at ≈ 1.8M–3.0M copies, ≈ $15.1M–$40.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 598 reviews in their first month; the spread ran 3 to 5k.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (5 of 8) and Collectathon (3 of 8).
The winners
Winners here lead with 3D Platformer + Collectathon, priced around $30.
The era
The games you compared span 2006 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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