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How many copies did Tales from Toyotoki: Arrival of the Witch (The witch of the Ihanashi) sell?

Estimated copies sold
≈ 23k–37k
$158k–$425k after Steam's cut $287k–$654k before the cut
from 928 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tales from Toyotoki: Arrival of the Witch (The witch of the Ihanashi) out and predicted the genre from its 8 similar games. Every figure here, including Tales from Toyotoki: Arrival of the Witch (The witch of the Ihanashi)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 585k–2.1M
best case 4.5M (Persona 5 Royal)
Games like Tales from Toyotoki: Arrival of the Witch (The witch of the Ihanashi)

The middle of these games

≈ 585k–2.1M copies

≈ $1.6M–$32.8M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Persona 5 Royal at ≈ 3.4M–5.6M copies, ≈ $56.7M–$152.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 165 to 14k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Anime (4 of 8).
The winners
Winners here lead with JRPG + Story Rich, priced around $60.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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