Sign in
wishvane

How many copies did Milk inside a bag of milk inside a bag of milk sell?

Estimated copies sold
≈ 850k–1.4M
$348k–$936k after Steam's cut $633k–$1.4M before the cut
from 34k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Milk inside a bag of milk inside a bag of milk out and predicted the genre from its 8 similar games. Every figure here, including Milk inside a bag of milk inside a bag of milk's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–2.3M
best case 24.0M (DARK SOULS™ III)
Games like Milk inside a bag of milk inside a bag of milk

The middle of these games

≈ 1.6M–2.3M copies

≈ $10.0M–$18.0M after Steam's cut

from ~53k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Horror (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DARK SOULS™ III at ≈ 18.3M–29.7M copies, ≈ $301.6M–$810.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 7k to 13k.
The genre you'd be entering
Your set
Your set clusters on Horror (3 of 8) and Psychological Horror (3 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel, priced around $60. The breakout hits carry Free to Play + Dating Sim + Dark; a typical game here doesn't.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Doki Doki Literature Club!
2017
Est. copies
≈ 7.8M–12.7M
4.2x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
227k reviews
Overwhelmingly Positive
Library Of Ruina
2021
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$9.1M–$24.5M after Steam's cut $16.6M–$37.7M before the cut
$29.99
45k reviews
Very Positive
Story RichCard Game
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Lobotomy Corporation | Monster Management Simulation
2018
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$49.0M before the cut
$24.99
57k reviews
Very Positive
ManagementDifficult
NEEDY STREAMER OVERLOAD
2022
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$6.3M–$16.9M after Steam's cut $11.4M–$26.0M before the cut
$15.99
58k reviews
Very Positive
What Remains of Edith Finch
2017
Est. copies
≈ 1.8M–2.9M
SteamSpy 500k–1M
Est. revenue
$10.0M–$26.8M after Steam's cut $18.1M–$41.2M before the cut
$19.99
53k reviews
Overwhelmingly Positive
Story RichAtmospheric
Firework
2021
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$9.99
44k reviews
Overwhelmingly Positive
HorrorIndie
DARK SOULS™ III
2016
Est. copies
≈ 18.3M–29.7M
8.2x vs typical
SteamSpy 5M–10M
Est. revenue
$301.6M–$810.8M after Steam's cut $548.3M–$1247.4M before the cut
$59.99
439k reviews
Very Positive
Souls-likeDark Fantasy

Sizing up your own game? See what its genre can realistically do before you build it.