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How many copies did Garden In! sell?

Estimated copies sold
≈ 11k–17k
$29k–$79k after Steam's cut $53k–$121k before the cut
from 430 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Garden In! out and predicted the genre from its 8 similar games. Every figure here, including Garden In!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 208k–11.7M
best case 26.7M (BeamNG.drive)
Games like Garden In!

The middle of these games

≈ 208k–11.7M copies

≈ $924k–$162.9M after Steam's cut

from ~81k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 406 to 55k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.2M after Steam's cut $38.0M–$86.5M before the cut
$19.99
153k reviews
Overwhelmingly Positive
SandboxSimulation
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
5.1x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Grow: Song of the Evertree
2021
Est. copies
≈ 64k–103k
SteamSpy 100k–200k
Est. revenue
$436k–$1.2M after Steam's cut $794k–$1.8M before the cut
$24.99
3k reviews
Very Positive
SingleplayerAdventure
Sticky Business
2023
Est. copies
≈ 190k–309k
SteamSpy 200k–500k
Est. revenue
$522k–$1.4M after Steam's cut $950k–$2.2M before the cut
$9.99
8k reviews
Very Positive
CasualRelaxing
Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
Wobbledogs
2022
Est. copies
≈ 378k–615k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before the cut
$19.99
15k reviews
Overwhelmingly Positive
DogWholesome
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
3.6x vs typical
SteamSpy 10M–20M
Est. revenue
$117.4M–$315.8M after Steam's cut $213.5M–$485.8M before the cut
$29.99
292k reviews
Very Positive
Station to Station
2023
Est. copies
≈ 48k–79k
SteamSpy 100k–200k
Est. revenue
$239k–$643k after Steam's cut $435k–$990k before the cut
$17.99
2k reviews
Very Positive

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