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How many copies did Save Room - Organization Puzzle sell?

Estimated copies sold
≈ 62k–100k
$51k–$136k after Steam's cut $92k–$210k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Save Room - Organization Puzzle out and predicted the genre from its 8 similar games. Every figure here, including Save Room - Organization Puzzle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–4k
best case 7k (Save Room - The Merchant)
Games like Save Room - Organization Puzzle

The middle of these games

≈ 1k–4k copies

≈ $2k–$4k after Steam's cut

from ~72 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Save Room - The Merchant at ≈ 6k–9k copies, ≈ $5k–$12k after Steam's cut.

What it took to get here
About half the games that made it here had over 34 reviews in their first month; the spread ran 6 to 100.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and Inventory Management (6 of 8).
The winners
Winners here lead with Inventory Management + Puzzle, priced around $3.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Escape RoomPoint & Click
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Sizing up your own game? See what its genre can realistically do before you build it.