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How many copies did Save Room - The Merchant sell?

Estimated copies sold
≈ 6k–9k
$5k–$12k after Steam's cut $8k–$19k before the cut
from 225 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Save Room - The Merchant out and predicted the genre from its 8 similar games. Every figure here, including Save Room - The Merchant's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–112k
best case 404k (Amnesia: The Bunker)
Games like Save Room - The Merchant

The middle of these games

≈ 32k–112k copies

≈ $108k–$447k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Amnesia: The Bunker at ≈ 308k–500k copies, ≈ $2.1M–$5.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 513 reviews in their first month; the spread ran 318 to 3k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Survival Horror (5 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $25.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2022
Est. copies
≈ 62k–100k
1.6x vs typical
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Est. revenue
$51k–$136k after Steam's cut $92k–$210k before the cut
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2k reviews
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Amnesia: The Bunker
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≈ 308k–500k
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AdventurePuzzle

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