Sign in
wishvane

How many copies did 20 Minutes Till Dawn sell?

Estimated copies sold
≈ 720k–1.2M
$989k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
from 29k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 20 Minutes Till Dawn out and predicted the genre from its 8 similar games. Every figure here, including 20 Minutes Till Dawn's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 75k–150k
best case 3.8M (Brotato)
Games like 20 Minutes Till Dawn

The middle of these games

≈ 75k–150k copies

≈ $163k–$365k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Brotato at ≈ 2.9M–4.8M copies, ≈ $4.0M–$10.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 409 to 42k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $5. The breakout hits carry Rogue-like + Difficult + Procedural Generation; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

God Of Weapons
2023
Est. copies
≈ 130k–211k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$213k–$574k after Steam's cut $388k–$883k before the cut
$5.99
5k reviews
Very Positive
Action RoguelikeInventory Management
Scarlet Tower
2024
Est. copies
≈ 59k–96k
SteamSpy 100k–200k
Est. revenue
$81k–$218k after Steam's cut $148k–$336k before the cut
$4.99
2k reviews
Very Positive
VampireAction Roguelike
Atomicrops
2020
Est. copies
≈ 157k–255k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$646k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$14.99
6k reviews
Very Positive
ActionIndie
FatalZone
2024
Est. copies
≈ 57k–92k
SteamSpy 200k–500k
Est. revenue
$109k–$293k after Steam's cut $198k–$450k before the cut
$6.99
2k reviews
Mixed
Action RoguelikeBullet Hell
The Binding of Isaac
2011
Est. copies
≈ 4.0M–6.4M
24x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$4.99
63k reviews
Very Positive
Action RoguelikeRogue-like
Brotato
2023
Est. copies
≈ 2.9M–4.8M
46x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$4.99
118k reviews
Overwhelmingly Positive
Rogue-likeSingleplayer
Nomad Survival
2022
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$74k–$200k after Steam's cut $135k–$308k before the cut
$4.99
2k reviews
Very Positive
Action RoguelikeBullet Hell
Army of Ruin
2023
Est. copies
≈ 69k–112k
SteamSpy 200k–500k
Est. revenue
$152k–$409k after Steam's cut $276k–$629k before the cut
$7.99
3k reviews
Very Positive
Action RoguelikeBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.