wishvane
How many copies did Scarlet Tower sell?
Estimated copies sold
≈ 57k–93k
$78k–$210k net $142k–$323k gross
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Scarlet Tower out and predicted the genre from its 8 similar games. Every figure here, including Scarlet Tower's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 28k–122k
best case 8.3M (Vampire Survivors)
The Rogue-lite lane

A niche genre: modest ceilings, most sell around 40k copies, so plan for a small audience.

A typical game
≈ 40k copies
≈ $107k after Steam's cut
from ~1k reviews
Best case
≈ 8.3M copies
Vampire Survivors · ≈ $16.0M after Steam's cut
from 264k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Action Roguelike + Bullet Hell, priced around $5.
  • The breakout hits carry Vampire + Indie + Singleplayer; a typical game here doesn't.
  • 4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
  • A typical game here lands in Silver ($10k–$250k before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2024
Est. copies
≈ 59k–95k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$97k–$260k net $176k–$399k gross
$5.99
2k reviews
Very Positive
Action RoguelikePixel Graphics +6
2022
Est. copies
≈ 128k–208k
4.2x vs typical
SteamSpy 500k–1M
Est. revenue
$105k–$283k net $191k–$435k gross
$2.99
5k reviews
Very Positive
ZombiesAction Roguelike +6
2025
Est. copies
≈ 30k–49k
SteamSpy 50k–100k
Est. revenue
$58k–$156k net $106k–$241k gross
$6.99
1k reviews
Very Positive
Early AccessAction Roguelike +6
2023
Est. copies
≈ 21k–34k
SteamSpy 50k–100k
Est. revenue
$29k–$78k net $53k–$120k gross
$4.99
883 reviews
Mostly Positive
Action RoguelikeBullet Hell +6
2024
Est. copies
≈ 22k–36k
SteamSpy 50k–100k
Est. revenue
$30k–$81k net $55k–$125k gross
$4.99
917 reviews
Very Positive
Turn-Based TacticsRogue-lite +6
2022
Est. copies
≈ 6.3M–10.3M
209x vs typical
SteamSpy 5M–10M
Est. revenue
$8.7M–$23.4M net $15.8M–$35.9M gross
$4.99
264k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell +6
2023
Est. copies
≈ 128k–208k
4.2x vs typical
SteamSpy 200k–500k
Est. revenue
$176k–$472k net $320k–$727k gross
$4.99
5k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell +6
2024
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$11k–$29k net $20k–$45k gross
$4.99
331 reviews
Very Positive
Rogue-liteBullet Hell +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples