Sign in
wishvane

How many copies did DRAINUS sell?

Estimated copies sold
≈ 29k–47k
$118k–$318k after Steam's cut $215k–$489k before the cut
from 1k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DRAINUS out and predicted the genre from its 8 similar games. Every figure here, including DRAINUS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.9M–15.5M
best case 98.8M (Tom Clancy's Rainbow Six Siege)
Games like DRAINUS

The middle of these games

≈ 5.9M–15.5M copies

≈ $88.7M–$170.9M after Steam's cut

from ~221k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Female Protagonist (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Tom Clancy's Rainbow Six Siege at ≈ 75.3M–122.4M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Female Protagonist (4 of 8) and Shooter (4 of 8).
The winners
Winners here lead with FPS + Tactical. The breakout hits carry PvP + Tactical + e-sports; a typical game here doesn't.
The era
The games you compared span 2013 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rise of the Tomb Raider™
2016
Est. copies
≈ 6.5M–10.5M
SteamSpy 2M–5M
Est. revenue
$53.2M–$143.0M after Steam's cut $96.7M–$220.1M before the cut
$29.99
155k reviews
Very Positive
AdventureAction
Resident Evil 2
2019
Est. copies
≈ 6.4M–10.4M
SteamSpy 5M–10M
Est. revenue
$70.1M–$188.4M after Steam's cut $127.4M–$289.8M before the cut
$39.99
221k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Shadow of the Tomb Raider: Definitive Edition
2018
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
$29.4M–$79.0M after Steam's cut $53.4M–$121.5M before the cut
$39.99
88k reviews
Very Positive
AdventureAction
Fallout 4
2015
Est. copies
≈ 20.9M–34.0M
1.9x vs typical
SteamSpy 10M–20M
Est. revenue
$114.9M–$308.8M after Steam's cut $208.9M–$475.1M before the cut
$19.99
428k reviews
Very Positive
Open WorldPost-apocalyptic
Tomb Raider Game of the Year
2013
Est. copies
≈ 17.0M–27.6M
SteamSpy 5M–10M
Est. revenue
$93.5M–$251.3M after Steam's cut $169.9M–$386.6M before the cut
$19.99
269k reviews
Overwhelmingly Positive
AdventureAction
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$43.0M–$115.5M after Steam's cut $78.1M–$177.7M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
Tom Clancy's Rainbow Six Siege
2015
Est. copies
≈ 75.3M–122.4M
7.0x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
1.5M reviews
Very Positive
FPSPvP
Battlefield™ V
2020
Est. copies
≈ 6.7M–10.9M
SteamSpy 10M–20M
Est. revenue
$91.9M–$247.0M after Steam's cut $167.0M–$380.0M before the cut
$49.99
269k reviews
Mostly Positive
FPSMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.