Sign in
wishvane

How many copies did Sinister Night sell?

Estimated copies sold
≈ 4k–7k
$12k–$32k after Steam's cut $21k–$48k before the cut
from 172 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sinister Night out and predicted the genre from its 8 similar games. Every figure here, including Sinister Night's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.0M–15.8M
best case 27.3M (Phasmophobia)
Games like Sinister Night

The middle of these games

≈ 3.0M–15.8M copies

≈ $5.7M–$109.5M after Steam's cut

from ~59k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 34 reviews in their first month; the spread ran 1 to 40k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and Psychological Horror (4 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DON'T GET GOT
2025
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$8k before the cut
$4.99
56 reviews
Mixed
Early AccessHorror
Five Nights at Freddy's
2014
Est. copies
≈ 3.3M–5.4M
SteamSpy 2M–5M
Est. revenue
$4.5M–$12.2M after Steam's cut $8.3M–$18.8M before the cut
$4.99
59k reviews
Very Positive
HorrorSingleplayer
Hunt: The Unknown Quarry
2017
Est. copies
≈ 2k–3k
too small to compare
SteamSpy 50k–100k
Est. revenue
Free
Free
59 reviews
Mixed
HorrorInvestigation
MACE: Mapinguari's Temple
2022
Est. copies
≈ 446–725
too small to compare
SteamSpy under 20k
Est. revenue
$612–$2k after Steam's cut $1k–$3k before the cut
$4.99
18 reviews
Positive
Social DeductionMultiplayer
Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
14x vs typical
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
Pacify
2019
Est. copies
≈ 1.2M–2.0M
SteamSpy 2M–5M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$4.99
43k reviews
Very Positive
HorrorOnline Co-Op
DreadHaunt
2024
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before the cut
$19.99
50 reviews
Mixed
HorrorOnline Co-Op
Coveneth
2021
Est. copies
≈ 25–40
too small to compare
SteamSpy under 20k
Est. revenue
$34–$91 after Steam's cut $62–$140 before the cut
$4.99
1 reviews
1 user reviews
Early AccessAction

Sizing up your own game? See what its genre can realistically do before you build it.