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How many copies did DON'T GET GOT sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 56 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DON'T GET GOT out and predicted the genre from its 8 similar games. Every figure here, including DON'T GET GOT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–362k
best case 4.2M (Deceit)
Games like DON'T GET GOT

The middle of these games

≈ 4k–362k copies

≈ $1k–$61k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Deceit at ≈ 3.2M–5.2M copies.

What it took to get here
About half the games that made it here had over 459 reviews in their first month; the spread ran 2 to 8k.
The genre you'd be entering
Your set
Your set clusters on Horror (8 of 8) and Social Deduction (6 of 8).
The winners
Winners here lead with Horror + Social Deduction.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessHorror
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Deceit 2
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Sinister Night
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