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How many copies did Lizard Quest! sell?

Estimated copies sold
≈ 769–1k
$1k–$3k after Steam's cut $2k–$4k before the cut
from 31 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lizard Quest! out and predicted the genre from its 8 similar games. Every figure here, including Lizard Quest!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 39k–262k
best case 2.4M (A Hat in Time)
Games like Lizard Quest!

The middle of these games

≈ 39k–262k copies

≈ $58k–$2.3M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: A Hat in Time at ≈ 1.8M–3.0M copies, ≈ $15.1M–$40.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 224 reviews in their first month; the spread ran 22 to 1k.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (8 of 8) and Collectathon (8 of 8).
The winners
Winners here lead with 3D Platformer + Collectathon, priced around $30.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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