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wishvane

How many copies did Victim sell?

Estimated copies sold
≈ 74–121
$204–$550 after Steam's cut $370–$846 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Victim out and predicted the genre from its 8 similar games. Every figure here, including Victim's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 97k–240k
best case 239k (112 Operator)
Games like Victim

The middle of these games

≈ 97k–240k copies

≈ $414k–$1.3M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Military (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 112 Operator at ≈ 182k–296k copies, ≈ $1.2M–$3.4M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Military (3 of 8) and RTS (3 of 8).
The winners
Winners here lead with Simulation + Realistic, priced around $25.
The era
The games you compared span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lakeview Cabin Collection
2015
Est. copies
≈ 95k–154k
SteamSpy 200k–500k
Est. revenue
$260k–$699k after Steam's cut $472k–$1.1M before the cut
$9.99
2k reviews
Very Positive
Survival Horror2D Platformer
112 Operator
2020
Est. copies
≈ 182k–296k
3.0x vs typical
SteamSpy 100k–200k
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$24.99
7k reviews
Very Positive
SimulationRealistic
Blitzkrieg Anthology
2014
Est. copies
≈ 87k–141k
SteamSpy 200k–500k
Est. revenue
$119k–$321k after Steam's cut $217k–$494k before the cut
$4.99
2k reviews
Very Positive
StrategyWorld War II
Lightmatter
2020
Est. copies
≈ 72k–117k
SteamSpy 200k–500k
Est. revenue
$396k–$1.1M after Steam's cut $721k–$1.6M before the cut
$19.99
3k reviews
Very Positive
LogicIndie
Tesla Effect: A Tex Murphy Adventure
2014
Est. copies
≈ 74k–120k
SteamSpy 200k–500k
Est. revenue
$407k–$1.1M after Steam's cut $741k–$1.7M before the cut
$19.99
1k reviews
Very Positive
FMVAdventure
Songs for a Hero - Definitive Edition
2016
Est. copies
≈ 184k–300k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$760k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$14.99
4k reviews
Overwhelmingly Positive
2D PlatformerAdventure
Blitzkrieg 2 Anthology
2014
Est. copies
≈ 73k–118k
SteamSpy 200k–500k
Est. revenue
$100k–$268k after Steam's cut $181k–$412k before the cut
$4.99
1k reviews
Very Positive
StrategyWorld War II
Blitzkrieg 3
2017
Est. copies
≈ 252k–409k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$692k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
7k reviews
Mixed
StrategyWorld War II

Sizing up your own game? See what its genre can realistically do before you build it.