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How many copies did Astor: Blade of the Monolith sell?

Estimated copies sold
≈ 5k–8k
$34k–$92k after Steam's cut $62k–$141k before the cut
from 200 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Astor: Blade of the Monolith out and predicted the genre from its 8 similar games. Every figure here, including Astor: Blade of the Monolith's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–731k
best case 1.6M (God of War Ragnarök)
Games like Astor: Blade of the Monolith

The middle of these games

≈ 60k–731k copies

≈ $645k–$9.7M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: God of War Ragnarök at ≈ 1.2M–2.0M copies, ≈ $20.3M–$54.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 407 to 14k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (8 of 8) and Action-Adventure (8 of 8).
The winners
Winners here lead with Action-Adventure + Hack and Slash, priced around $60.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.