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How many copies did They Don't Sleep sell?

Estimated copies sold
≈ 5k–9k
$4k–$12k after Steam's cut $8k–$18k before the cut
from 216 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left They Don't Sleep out and predicted the genre from its 8 similar games. Every figure here, including They Don't Sleep's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–4.2M
best case 11.4M (Risk of Rain 2)
Games like They Don't Sleep

The middle of these games

≈ 34k–4.2M copies

≈ $1.1M–$9.8M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Risk of Rain 2 at ≈ 8.7M–14.2M copies, ≈ $59.9M–$161.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 7 to 103k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-like (5 of 8).
The winners
Winners here lead with Third-Person Shooter + Action Roguelike, priced around $25.
The era
The games you compared span 2011 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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12x vs typical
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≈ 4.0M–6.4M
2.1x vs typical
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≈ 1.9M–3.1M
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≈ 2.9M–4.8M
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$4.99
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Overwhelmingly Positive
Rogue-likeSingleplayer

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