Sign in
wishvane

How many copies did 1997 sell?

Estimated copies sold
≈ 6k–10k
$17k–$46k after Steam's cut $31k–$71k before the cut
from 252 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 1997 out and predicted the genre from its 8 similar games. Every figure here, including 1997's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–14k
best case 209k (MONMUSU)
Games like 1997

The middle of these games

≈ 9k–14k copies

≈ $15k–$27k after Steam's cut

from ~328 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: MONMUSU at ≈ 159k–259k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 138 reviews in their first month; the spread ran 43 to 803.
The genre you'd be entering
Your set
Your set clusters on Anime (6 of 8) and Visual Novel (6 of 8).
The winners
Winners here lead with Sexual Content + Nudity, priced around $5. The breakout hits carry Free to Play + Mature + Clicker; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

天降锦鲤 ~ My Lucky Koi
2019
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $24k–$55k before the cut
$4.99
334 reviews
Very Positive
CasualAdventure
MONMUSU
2018
Est. copies
≈ 159k–259k
16x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
Sexual ContentNudity
Chill Pulse
2024
Est. copies
≈ 119k–194k
15x vs typical
SteamSpy 200k–500k
Est. revenue
$164k–$441k after Steam's cut $298k–$678k before the cut
$4.99
5k reviews
Overwhelmingly Positive
CasualUtilities
Coffee flavor of love 咖啡甜恋
2021
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before the cut
$3.99
207 reviews
Very Positive
CasualAdventure
I'a I'a Cofflhu Fhtagnyaa
2021
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before the cut
$4.99
321 reviews
Very Positive
Dating SimAnime
Sakura Hime 3
2022
Est. copies
≈ 14k–22k
1.7x vs typical
SteamSpy 20k–50k
Est. revenue
$15k–$41k after Steam's cut $28k–$63k before the cut
$3.99
557 reviews
Very Positive
CasualSimulation
Sakura Hime 4
2024
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$8k–$20k after Steam's cut $14k–$31k before the cut
$3.99
277 reviews
Very Positive
CasualSimulation
Zavod
2025
Est. copies
≈ 11k–18k
SteamSpy under 20k
Est. revenue
$18k–$48k after Steam's cut $32k–$74k before the cut
$6.00
436 reviews
Very Positive
AdventureVisual Novel

Sizing up your own game? See what its genre can realistically do before you build it.