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How many copies did Project Lazarus sell?

Estimated copies sold
≈ 34k–56k
$56k–$151k after Steam's cut $102k–$233k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project Lazarus out and predicted the genre from its 8 similar games. Every figure here, including Project Lazarus's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 376k–1.1M
best case 8.6M (Vampire Survivors)
Games like Project Lazarus

The middle of these games

≈ 376k–1.1M copies

≈ $1.9M–$4.6M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 3k to 129k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (8 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Vampire + Indie + Singleplayer; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
HoloCure - Save the Fans!
2023
Est. copies
≈ 1.0M–1.6M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
41k reviews
Overwhelmingly Positive
Pixel GraphicsBullet Hell
Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
The Spell Brigade
2026
Est. copies
≈ 411k–668k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$12.99
17k reviews
Very Positive
Action RoguelikeOnline Co-Op
Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
16x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
265k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Rogue: Genesia
2025
Est. copies
≈ 212k–344k
SteamSpy 200k–500k
Est. revenue
$874k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Nova Drift
2024
Est. copies
≈ 361k–587k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$17.99
15k reviews
Overwhelmingly Positive
Action RoguelikeArena Shooter
Boneraiser Minions
2023
Est. copies
≈ 133k–215k
SteamSpy 200k–500k
Est. revenue
$182k–$489k after Steam's cut $331k–$752k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.