Sign in
wishvane

How big is HoloCure - Save the Fans!?

Estimated owners
≈ 1.0M–1.6M
from 41k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HoloCure - Save the Fans! out and predicted the genre from its 8 similar games. Every figure here, including HoloCure - Save the Fans!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 242k–617k
best case 2.4M (UNO)
Games like HoloCure - Save the Fans!

The middle of these games

≈ 242k–617k copies

≈ $1.8M–$3.4M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Action Roguelike (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: UNO at ≈ 1.9M–3.0M copies, ≈ $5.1M–$13.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 761 to 5k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (3 of 8) and Bullet Hell (3 of 8).
The winners
Winners here lead with Card Game + Tabletop, priced around $10. The breakout hits carry Card Game + Tabletop + Board Game; a typical game here doesn't.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Garfield Kart
2015
Est. copies
≈ 690k–1.1M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
UNO
2017
Est. copies
≈ 1.9M–3.0M
7.1x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
One Step From Eden
2020
Est. copies
≈ 190k–309k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$19.99
8k reviews
Very Positive
Action RoguelikeDifficult
Seraph's Last Stand
2022
Est. copies
≈ 108k–175k
SteamSpy 200k–500k
Est. revenue
$29k–$79k after Steam's cut $53k–$121k before the cut
$0.99
4k reviews
Very Positive
Action RoguelikeCasual
Relic Hunters Zero: Remix
2015
Est. copies
≈ 330k–536k
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Looter ShooterTwin Stick Shooter
Touhou Luna Nights
2019
Est. copies
≈ 430k–699k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before the cut
$17.99
15k reviews
Overwhelmingly Positive
MetroidvaniaDifficult
Dungeon Munchies
2022
Est. copies
≈ 179k–291k
SteamSpy 200k–500k
Est. revenue
$983k–$2.6M after Steam's cut $1.8M–$4.1M before the cut
$19.99
7k reviews
Overwhelmingly Positive
IndieAction
Rabi-Ribi
2016
Est. copies
≈ 510k–829k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.4M before the cut
$17.99
12k reviews
Overwhelmingly Positive
AnimeMetroidvania

Sizing up your own game? See what its genre can realistically do before you build it.