Sign in
wishvane

How many copies did Fortune Summoners sell?

Estimated copies sold
≈ 55k–90k
from 877 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fortune Summoners out and predicted the genre from its 8 similar games. Every figure here, including Fortune Summoners's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.5M–11.4M
best case 27.2M (The Forest)
Games like Fortune Summoners

The middle of these games

≈ 3.5M–11.4M copies

≈ $17.9M–$171.6M after Steam's cut

from ~147k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Story Rich (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 42k reviews in their first month; the spread ran 4k to 470k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (3 of 8) and Crafting (2 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
The era
The games you compared span 2015 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mirror
2018
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$1.99
84k reviews
Overwhelmingly Positive
Sexual ContentNudity
Hades
2020
Est. copies
≈ 7.6M–12.4M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$52.5M–$141.0M after Steam's cut $95.4M–$217.0M before the cut
$24.99
308k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Palworld
2026
Est. copies
≈ 12.0M–19.4M
3.3x vs typical
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
OneShot
2016
Est. copies
≈ 2.7M–4.4M
SteamSpy 1M–2M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.4M–$30.6M before the cut
$9.99
65k reviews
Overwhelmingly Positive
Story RichPixel Graphics
Clicker Heroes
2015
Est. copies
≈ 3.0M–4.9M
SteamSpy 5M–10M
Est. revenue
Free
Free
62k reviews
Very Positive
ClickerIdler
The Forest
2018
Est. copies
≈ 20.7M–33.6M
4.6x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
OMORI
2020
Est. copies
≈ 2.2M–3.6M
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.4M after Steam's cut $21.9M–$49.8M before the cut
$19.99
88k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.