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How many copies did Hustle Cat sell?

Estimated copies sold
≈ 55k–89k
$300k–$806k after Steam's cut $545k–$1.2M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hustle Cat out and predicted the genre from its 8 similar games. Every figure here, including Hustle Cat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 562k–669k
best case 2.4M (UNO)
Games like Hustle Cat

The middle of these games

≈ 562k–669k copies

≈ $1.9M–$4.8M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: UNO at ≈ 1.9M–3.0M copies, ≈ $5.1M–$13.8M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Choices Matter (5 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Cyberpunk + Visual Novel, priced around $10.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
2.4x vs typical
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
UNO
2017
Est. copies
≈ 1.9M–3.0M
3.4x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Life is Strange 2
2018
Est. copies
≈ 1.2M–2.0M
2.6x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
41k reviews
Very Positive
Choices MatterStory Rich
Monster Prom
2018
Est. copies
≈ 436k–708k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before the cut
$11.99
14k reviews
Very Positive
Dating SimComedy
missed messages.
2019
Est. copies
≈ 447k–727k
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Overwhelmingly Positive
Free to PlayVisual Novel
Florence
2020
Est. copies
≈ 406k–660k
SteamSpy 200k–500k
Est. revenue
$669k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$5.99
16k reviews
Very Positive
IndieCasual
Night in the Woods
2017
Est. copies
≈ 695k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
$19.99
20k reviews
Very Positive
Story RichAdventure
Milk inside a bag of milk inside a bag of milk
2020
Est. copies
≈ 850k–1.4M
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$348k–$936k after Steam's cut $633k–$1.4M before the cut
$1.49
34k reviews
Overwhelmingly Positive

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