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How many copies did Chess VR: Multiverse Journey sell?

Estimated copies sold
≈ 397–645
$2k–$5k after Steam's cut $4k–$8k before the cut
from 16 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chess VR: Multiverse Journey out and predicted the genre from its 8 similar games. Every figure here, including Chess VR: Multiverse Journey's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–22k
best case 31k (Nexus 5X)
Games like Chess VR: Multiverse Journey

The middle of these games

≈ 1k–22k copies

≈ $6k–$182k after Steam's cut

from ~166 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Nexus 5X at ≈ 23k–38k copies, ≈ $96k–$258k after Steam's cut.

What it took to get here
About half the games that made it here had over 68 reviews in their first month; the spread ran 13 to 671.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (7 of 8) and Board Game (5 of 8).
The winners
Winners here lead with Board Game + Tabletop, priced around $15.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nexus 5X
2024
Est. copies
≈ 23k–38k
5.7x vs typical
SteamSpy 50k–100k
Est. revenue
$96k–$258k after Steam's cut $175k–$397k before the cut
$14.99
940 reviews
Very Positive
Board GameStrategy
HexaScape: Cyber Defense
2025
Est. copies
≈ 471–766
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$14.99
19 reviews
Positive
SimulationTurn-Based Strategy
Treasure Atlas
2024
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$11.99
24 reviews
Positive
Early AccessAdventure
Eclipse - 2nd Dawn for the Galaxy
2024
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$9k–$24k after Steam's cut $16k–$37k before the cut
$12.99
101 reviews
Mixed
CasualStrategy
Demon Loop
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$12.99
41 reviews
Positive
Turn-Based StrategyDeckbuilding
Nemesis: Lockdown
2022
Est. copies
≈ 20k–33k
4.9x vs typical
SteamSpy 50k–100k
Est. revenue
$139k–$373k after Steam's cut $253k–$575k before the cut
$24.99
815 reviews
Mixed
Board GameMultiplayer
Right and Down
2022
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$9.99
231 reviews
Mostly Positive
Mahokenshi - The Samurai Deckbuilder
2023
Est. copies
≈ 15k–25k
3.7x vs typical
SteamSpy 50k–100k
Est. revenue
$106k–$285k after Steam's cut $192k–$438k before the cut
$24.99
621 reviews
Mostly Positive
Board GameTurn-Based Tactics

Sizing up your own game? See what its genre can realistically do before you build it.