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How many copies did Demon Loop sell?

Estimated copies sold
≈ 1k–2k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 41 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Demon Loop out and predicted the genre from its 8 similar games. Every figure here, including Demon Loop's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 632k–1.5M
best case 6.4M (Balatro)
Games like Demon Loop

The middle of these games

≈ 632k–1.5M copies

≈ $3.5M–$18.0M after Steam's cut

from ~25k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Balatro at ≈ 4.9M–8.0M copies, ≈ $20.2M–$54.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 4k to 21k.
The genre you'd be entering
Your set
Your set clusters on Card Game (8 of 8) and Deckbuilding (6 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $15.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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