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How many copies did Duck Paradox sell?

Estimated copies sold
≈ 8k–13k
$22k–$60k after Steam's cut $41k–$92k before the cut
from 328 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Duck Paradox out and predicted the genre from its 8 similar games. Every figure here, including Duck Paradox's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–46k
best case 1.8M (FlatOut 2)
Games like Duck Paradox

The middle of these games

≈ 2k–46k copies

≈ $3k–$262k after Steam's cut

from ~125 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Bowling (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: FlatOut 2 at ≈ 1.4M–2.3M copies, ≈ $3.8M–$10.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 18 reviews in their first month; the spread ran 3 to 459.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Bowling (4 of 8) and Sports (4 of 8).
The winners
Winners here lead with Racing + Combat Racing, priced around $10.
The era
The games you compared span 2006 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessRhythm

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