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How many copies did Jet Set Radio sell?

Estimated copies sold
≈ 526k–854k
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Jet Set Radio out and predicted the genre from its 8 similar games. Every figure here, including Jet Set Radio's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8.4M–15.0M
best case 20.5M (The Elder Scrolls V: Skyrim Special Edition)
Games like Jet Set Radio

The middle of these games

≈ 8.4M–15.0M copies

≈ $68.9M–$93.1M after Steam's cut

from ~198k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Elder Scrolls V: Skyrim Special Edition at ≈ 15.6M–25.4M copies, ≈ $172.0M–$462.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on First-Person (4 of 8) and FPS (4 of 8).
The winners
Winners here lead with Open World + Fantasy, priced around $40. The breakout hits carry Open World + RPG + Adventure; a typical game here doesn't.
The era
The games you compared span 1998 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Half-Life 2
2004
Est. copies
≈ 17.6M–28.6M
SteamSpy 10M–20M
Est. revenue
$48.3M–$130.0M after Steam's cut $87.9M–$200.0M before the cut
$9.99
278k reviews
Overwhelmingly Positive
FPSAction
The Elder Scrolls V: Skyrim Special Edition
2016
Est. copies
≈ 15.6M–25.4M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
$172.0M–$462.5M after Steam's cut $312.8M–$711.6M before the cut
$39.99
376k reviews
Very Positive
Open WorldRPG
Half-Life
1998
Est. copies
≈ 10.3M–16.8M
SteamSpy 10M–20M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.6M–$117.5M before the cut
$9.99
164k reviews
Overwhelmingly Positive
FPSClassic
Portal
2007
Est. copies
≈ 12.5M–20.4M
SteamSpy 10M–20M
Est. revenue
$34.5M–$92.6M after Steam's cut $62.6M–$142.5M before the cut
$9.99
198k reviews
Overwhelmingly Positive
PuzzlePuzzle-Platformer
Devil May Cry 5
2019
Est. copies
≈ 4.9M–7.9M
SteamSpy 5M–10M
Est. revenue
$40.3M–$108.3M after Steam's cut $73.3M–$166.7M before the cut
$29.99
170k reviews
Overwhelmingly Positive
ActionHack and Slash
Age of Empires II: Definitive Edition
2019
Est. copies
≈ 5.2M–8.5M
SteamSpy 2M–5M
Est. revenue
$50.4M–$135.5M after Steam's cut $91.6M–$208.4M before the cut
$34.99
182k reviews
Very Positive
StrategyRTS
DOOM
2016
Est. copies
≈ 9.2M–15.0M
SteamSpy 5M–10M
Est. revenue
$50.6M–$136.0M after Steam's cut $92.0M–$209.3M before the cut
$19.99
221k reviews
Overwhelmingly Positive
FPSGore
Halo: The Master Chief Collection
2019
Est. copies
≈ 7.5M–12.3M
SteamSpy 5M–10M
Est. revenue
$83.0M–$223.2M after Steam's cut $150.9M–$343.3M before the cut
$39.99
262k reviews
Very Positive
Great SoundtrackFPS

Sizing up your own game? See what its genre can realistically do before you build it.