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wishvane

How many copies did Halo: The Master Chief Collection sell?

Estimated copies sold
≈ 7.5M–12.3M
$83.0M–$223.2M after Steam's cut $150.9M–$343.3M before the cut
from 262k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Halo: The Master Chief Collection out and predicted the genre from its 8 similar games. Every figure here, including Halo: The Master Chief Collection's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.0M–4.5M
best case 23.1M (Half-Life 2)
Games like Halo: The Master Chief Collection

The middle of these games

≈ 4.0M–4.5M copies

≈ $22.3M–$30.7M after Steam's cut

from ~54k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Half-Life 2 at ≈ 17.6M–28.6M copies, ≈ $48.3M–$130.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and Shooter (6 of 8).
The winners
Winners here lead with FPS + Gore, priced around $10.
The era
The games you compared span 1998 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DOOM
2016
Est. copies
≈ 9.2M–15.0M
4.1x vs typical
SteamSpy 5M–10M
Est. revenue
$50.6M–$136.0M after Steam's cut $92.0M–$209.3M before the cut
$19.99
221k reviews
Overwhelmingly Positive
FPSGore
Half-Life
1998
Est. copies
≈ 10.3M–16.8M
3.0x vs typical
SteamSpy 10M–20M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.6M–$117.5M before the cut
$9.99
164k reviews
Overwhelmingly Positive
FPSClassic
Half-Life 2
2004
Est. copies
≈ 17.6M–28.6M
5.1x vs typical
SteamSpy 10M–20M
Est. revenue
$48.3M–$130.0M after Steam's cut $87.9M–$200.0M before the cut
$9.99
278k reviews
Overwhelmingly Positive
FPSAction
Portal
2007
Est. copies
≈ 12.5M–20.4M
3.7x vs typical
SteamSpy 10M–20M
Est. revenue
$34.5M–$92.6M after Steam's cut $62.6M–$142.5M before the cut
$9.99
198k reviews
Overwhelmingly Positive
PuzzlePuzzle-Platformer
Black Mesa
2020
Est. copies
≈ 3.6M–5.8M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$19.7M–$53.0M after Steam's cut $35.8M–$81.5M before the cut
$19.99
145k reviews
Very Positive
FPSRemake
BioShock™ Remastered
2016
Est. copies
≈ 2.7M–4.4M
SteamSpy 2M–5M
Est. revenue
$14.8M–$39.8M after Steam's cut $26.9M–$61.3M before the cut
$19.99
65k reviews
Very Positive
STAR WARS™ Battlefront II (Classic, 2005)
2009
Est. copies
≈ 3.4M–5.6M
SteamSpy 2M–5M
Est. revenue
$9.4M–$25.3M after Steam's cut $17.1M–$39.0M before the cut
$9.99
54k reviews
Very Positive
ActionMultiplayer
Call of Duty: World at War
2008
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$18.5M–$49.7M after Steam's cut $33.6M–$76.4M before the cut
$19.99
53k reviews
Very Positive
ZombiesWorld War II

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