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How many copies did Return to Monkey Island sell?

Estimated copies sold
≈ 225k–366k
$1.5M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
from 9k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Return to Monkey Island out and predicted the genre from its 8 similar games. Every figure here, including Return to Monkey Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 182k–586k
best case 16.5M (Portal)
Games like Return to Monkey Island

The middle of these games

≈ 182k–586k copies

≈ $981k–$3.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Portal at ≈ 12.5M–20.4M copies, ≈ $34.5M–$92.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 801 to 3k.
The genre you'd be entering
Your set
Your set clusters on Comedy (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Puzzle + Puzzle-Platformer, priced around $10. The breakout hits carry Puzzle-Platformer + First-Person + 3D Platformer; a typical game here doesn't.
The era
The games you compared span 2007 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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47x vs typical
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AdventureRPG

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