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How many copies did Shin chan: Me and the Professor on Summer Vacation The Endless Seven-Day Journey sell?

Estimated copies sold
≈ 13k–22k
$110k–$296k after Steam's cut $200k–$455k before the cut
from 538 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shin chan: Me and the Professor on Summer Vacation The Endless Seven-Day Journey out and predicted the genre from its 8 similar games. Every figure here, including Shin chan: Me and the Professor on Summer Vacation The Endless Seven-Day Journey's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 328k–591k
best case 2.2M (GUILTY GEAR -STRIVE-)
Games like Shin chan: Me and the Professor on Summer Vacation The Endless Seven-Day Journey

The middle of these games

≈ 328k–591k copies

≈ $4.0M–$12.6M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: GUILTY GEAR -STRIVE- at ≈ 1.7M–2.7M copies, ≈ $18.2M–$48.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 2k to 11k.
The genre you'd be entering
Your set
Your set clusters on Anime (6 of 8) and 2.5D (4 of 8).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $40. The breakout hits carry Arcade + Lore-Rich + PvP; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 492k–799k
1.5x vs typical
SteamSpy 500k–1M
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$8.1M–$21.8M after Steam's cut $14.8M–$33.6M before the cut
$59.99
17k reviews
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OCTOPATH TRAVELER II
2023
Est. copies
≈ 430k–699k
1.6x vs typical
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OPUS: Echo of Starsong - Full Bloom Edition
2021
Est. copies
≈ 234k–381k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
$24.99
9k reviews
Overwhelmingly Positive
Visual NovelEmotional
ANNO: Mutationem
2022
Est. copies
≈ 164k–267k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.1M–$4.7M before the cut
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7k reviews
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GUILTY GEAR -STRIVE-
2021
Est. copies
≈ 1.7M–2.7M
6.0x vs typical
SteamSpy 1M–2M
Est. revenue
$18.2M–$48.9M after Steam's cut $33.1M–$75.3M before the cut
$39.99
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Very Positive
Fighting2D Fighter
JoJo's Bizarre Adventure: All-Star Battle R
2022
Est. copies
≈ 440k–716k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.0M before the cut
$49.99
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Very Positive
AnimeAction
GUILTY GEAR Xrd REV 2
2016
Est. copies
≈ 460k–748k
SteamSpy 200k–500k
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.7M before the cut
$29.99
11k reviews
Very Positive
FightingAnime
Soulworker
2021
Est. copies
≈ 266k–432k
SteamSpy 1M–2M
Est. revenue
Free
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Mostly Positive
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