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How many copies did TROUBLE JUICE sell?

Estimated copies sold
≈ 4k–6k
$5k–$13k after Steam's cut $9k–$21k before the cut
from 146 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TROUBLE JUICE out and predicted the genre from its 8 similar games. Every figure here, including TROUBLE JUICE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 72k–216k
best case 33.1M (The Binding of Isaac: Rebirth)
Games like TROUBLE JUICE

The middle of these games

≈ 72k–216k copies

≈ $113k–$1.3M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: The Binding of Isaac: Rebirth at ≈ 25.2M–41.0M copies, ≈ $104.0M–$279.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 317 reviews in their first month; the spread ran 12 to 67k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Twin Stick Shooter (5 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $12. The breakout hits carry Indie + Great Soundtrack + Comedy; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Binding of Isaac: Rebirth
2014
Est. copies
≈ 25.2M–41.0M
203x vs typical
SteamSpy 5M–10M
Est. revenue
$104.0M–$279.6M after Steam's cut $189.1M–$430.1M before the cut
$14.99
450k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
R.E.P.O.
2025
Est. copies
≈ 10.4M–17.0M
189x vs typical
SteamSpy 10M–20M
Est. revenue
$28.7M–$77.0M after Steam's cut $52.1M–$118.5M before the cut
$9.99
421k reviews
Overwhelmingly Positive
HorrorOnline Co-Op
PANICORE
2024
Est. copies
≈ 321k–522k
5.8x vs typical
SteamSpy 500k–1M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$9.99
13k reviews
Mostly Positive
HorrorOnline Co-Op
Survivors of the Dawn
2023
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$42k–$112k after Steam's cut $76k–$172k before the cut
$7.99
765 reviews
Mostly Positive
Early AccessAction Roguelike
Over 9000 Zombies!
2015
Est. copies
≈ 75k–121k
SteamSpy 100k–200k
Est. revenue
$61k–$165k after Steam's cut $111k–$254k before the cut
$2.99
2k reviews
Very Positive
Action RoguelikeZombies
One Shell Straight to Hell
2021
Est. copies
≈ 794–1k
too small to compare
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$19.99
32 reviews
Mixed
Action RoguelikeTwin Stick Shooter
Dead Estate
2021
Est. copies
≈ 165k–268k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$679k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$14.99
7k reviews
Very Positive
Action RoguelikeTwin Stick Shooter
West of Dead
2020
Est. copies
≈ 55k–90k
SteamSpy 200k–500k
Est. revenue
$303k–$814k after Steam's cut $551k–$1.3M before the cut
$19.99
2k reviews
Mostly Positive
Replay ValueRogue-like

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