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wishvane

How many copies did CLASHBOWL sell?

Estimated copies sold
≈ 149–242
$2k–$4k after Steam's cut $3k–$7k before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CLASHBOWL out and predicted the genre from its 8 similar games. Every figure here, including CLASHBOWL's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 13k (Esports History)
Games like CLASHBOWL

The middle of these games

≈ 1k–5k copies

≈ $3k–$17k after Steam's cut

from ~80 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Esports History at ≈ 10k–16k copies, ≈ $27k–$74k after Steam's cut.

What it took to get here
About half the games that made it here had over 35 reviews in their first month; the spread ran 3 to 182.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and e-sports (5 of 8).
The winners
Winners here lead with Management + Simulation, priced around $10.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionSimulation

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