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How many copies did Cactus Simulator 2 sell?

Estimated copies sold
≈ 992–2k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 40 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cactus Simulator 2 out and predicted the genre from its 8 similar games. Every figure here, including Cactus Simulator 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 887k–2.2M
best case 56.5M (Stardew Valley)
Games like Cactus Simulator 2

The middle of these games

≈ 887k–2.2M copies

≈ $4.8M–$21.1M after Steam's cut

from ~49k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 39k reviews in their first month; the spread ran 2k to 73k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Life Sim (3 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Farming Sim + Pixel Graphics + Relaxing; a typical game here doesn't.
The era
The games you compared span 2016 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
21x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
TCG Card Shop Simulator
2024
Est. copies
≈ 1.2M–2.0M
SteamSpy 2M–5M
Est. revenue
$6.7M–$18.1M after Steam's cut $12.2M–$27.8M before the cut
$19.99
49k reviews
Overwhelmingly Positive
Youtubers Life
2017
Est. copies
≈ 530k–862k
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.1M before the cut
$19.99
15k reviews
Mostly Positive
ManagementSingleplayer
Chinese Parents
2018
Est. copies
≈ 821k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before the cut
$9.99
27k reviews
Very Positive
Microsoft Flight Simulator (2020) 40th Anniversary Edition
2026
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
$29.8M–$80.0M after Steam's cut $54.1M–$123.1M before the cut
$59.99
73k reviews
Mostly Positive
SimulationFlight
MiSide
2024
Est. copies
≈ 3.5M–5.7M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$14.5M–$39.0M after Steam's cut $26.3M–$59.9M before the cut
$14.99
142k reviews
Overwhelmingly Positive
Wobbledogs
2022
Est. copies
≈ 378k–615k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before the cut
$19.99
15k reviews
Overwhelmingly Positive
DogWholesome

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