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How many copies did Another World - Thought Taboo sell?

Estimated copies sold
≈ 1k–2k
$1k–$4k after Steam's cut $3k–$6k before the cut
from 41 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Another World - Thought Taboo out and predicted the genre from its 8 similar games. Every figure here, including Another World - Thought Taboo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–2.0M
best case 4.4M (Teardown)
Games like Another World - Thought Taboo

The middle of these games

≈ 1.9M–2.0M copies

≈ $16.9M–$19.7M after Steam's cut

from ~56k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Teardown at ≈ 3.4M–5.5M copies, ≈ $27.7M–$74.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 20k reviews in their first month; the spread ran 1k to 69k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Sandbox (6 of 8).
The winners
Winners here lead with Simulation + Management, priced around $22. The breakout hits carry Singleplayer; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.