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wishvane

How many copies did CosmoOdyssey:Trip to Mars sell?

Estimated copies sold
≈ 4k–6k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 159 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CosmoOdyssey:Trip to Mars out and predicted the genre from its 8 similar games. Every figure here, including CosmoOdyssey:Trip to Mars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 81–1k
best case 3k (Surviving Mars: Pioneer)
Games like CosmoOdyssey:Trip to Mars

The middle of these games

≈ 81–1k copies

≈ $122–$8k after Steam's cut

from ~17 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Surviving Mars: Pioneer at ≈ 2k–3k copies, ≈ $14k–$37k after Steam's cut.

What it took to get here
The games that made it here had under 55 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Space Sim (7 of 8) and Colony Sim (4 of 8).
The winners
Winners here lead with VR + Space, priced around $25.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.