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wishvane

How many copies did FINAL GOAL sell?

Estimated copies sold
≈ 25–40
$7–$18 after Steam's cut $12–$28 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FINAL GOAL out and predicted the genre from its 8 similar games. Every figure here, including FINAL GOAL's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.5M–17.5M
best case 20.6M (Sid Meier’s Civilization® VI)
Games like FINAL GOAL

The middle of these games

≈ 5.5M–17.5M copies

≈ $127.1M–$202.4M after Steam's cut

from ~148k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.7M–25.6M copies, ≈ $259.5M–$697.7M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (8 of 8) and Grand Strategy (6 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $60.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier's Civilization® V
2010
Est. copies
≈ 13.3M–21.6M
SteamSpy 10M–20M
Est. revenue
$109.7M–$295.1M after Steam's cut $199.5M–$454.0M before the cut
$29.99
211k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.7M–25.6M
2.6x vs typical
SteamSpy 10M–20M
Est. revenue
$259.5M–$697.7M after Steam's cut $471.8M–$1073.4M before the cut
$59.99
378k reviews
Very Positive
StrategyTurn-Based Strategy
Solar War
2015
Est. copies
≈ 2k–3k
too small to compare
SteamSpy 100k–200k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$4.99
34 reviews
Positive
StrategyIndie
Stellar Sovereigns
2023
Est. copies
≈ 769–1k
too small to compare
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$24.99
31 reviews
Mixed
Turn-Based Strategy4X
Total War: ROME II - Emperor Edition
2013
Est. copies
≈ 5.6M–9.0M
SteamSpy 2M–5M
Est. revenue
$91.8M–$246.8M after Steam's cut $166.9M–$379.7M before the cut
$59.99
88k reviews
Very Positive
StrategyHistorical
Total War: WARHAMMER II
2017
Est. copies
≈ 4.2M–6.8M
SteamSpy 5M–10M
Est. revenue
$68.9M–$185.3M after Steam's cut $125.3M–$285.1M before the cut
$59.99
121k reviews
Very Positive
StrategyFantasy
Gods of Havoc: Into the Void
2019
Est. copies
≈ 173–281
too small to compare
SteamSpy 20k–50k
Est. revenue
$380–$1k after Steam's cut $691–$2k before the cut
$7.99
6 reviews
6 user reviews
StrategyIndie
Total War: WARHAMMER III
2022
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$60.5M–$162.7M after Steam's cut $110.0M–$250.2M before the cut
$59.99
148k reviews
Mostly Positive
StrategyTurn-Based Strategy

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