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How many copies did Climb and Fight: Mafia sell?

Estimated copies sold
≈ 322–524
$176–$475 after Steam's cut $320–$730 before the cut
from 13 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Climb and Fight: Mafia out and predicted the genre from its 8 similar games. Every figure here, including Climb and Fight: Mafia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 181k–511k
best case 4.9M (Enter the Gungeon)
Games like Climb and Fight: Mafia

The middle of these games

≈ 181k–511k copies

≈ $1.7M–$4.1M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Enter the Gungeon at ≈ 3.7M–6.1M copies, ≈ $15.4M–$41.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 792 reviews in their first month; the spread ran 440 to 1k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (7 of 8) and Action-Adventure (3 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $15. The breakout hits carry Local Co-Op + Action Roguelike + Rogue-like; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
8.4x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Tiny Rogues
2022
Est. copies
≈ 266k–432k
SteamSpy 500k–1M
Est. revenue
$730k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$9.99
11k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Touhou Luna Nights
2019
Est. copies
≈ 430k–699k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before the cut
$17.99
15k reviews
Overwhelmingly Positive
MetroidvaniaDifficult
Rabi-Ribi
2016
Est. copies
≈ 510k–829k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.4M before the cut
$17.99
12k reviews
Overwhelmingly Positive
AnimeMetroidvania
Bloody Hell
2023
Est. copies
≈ 172k–280k
SteamSpy 200k–500k
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive
Everhood
2021
Est. copies
≈ 348k–565k
SteamSpy 200k–500k
Est. revenue
$956k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$9.99
14k reviews
Overwhelmingly Positive
Great SoundtrackMusic
Touhou Hero of Ice Fairy: Prologue
2021
Est. copies
≈ 84k–137k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Overwhelmingly Positive
Bullet HellAction
Grimhook
2023
Est. copies
≈ 104k–168k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Overwhelmingly Positive
ActionAdventure

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